Hammer
Removes a single gem of your choice. Perfect for popping one awkward blocker or finishing a collect goal that is one gem short.
Boosters & power-ups
When a board gets stubborn, GemGame gives you four helpers. Each one bends the rules of the match-3 grid in a different way — but none of them is ever required to finish a level. Use them when they save a run, and save them when you do not need them.
Removes a single gem of your choice. Perfect for popping one awkward blocker or finishing a collect goal that is one gem short.
Reshuffles the whole board. Reach for it when there are no good moves left, or when you want a fresh layout to build a special gem.
Adds moves when you finish a level just short of the goal — turning a near-miss into a win without replaying.
Highlights a valid move when you are stuck. A gentle nudge that keeps the session relaxing rather than frustrating.
Boosters are earned through play or bought with coins, and they are designed as a safety net rather than a crutch. Save Extra Moves for levels where you finish one or two moves short. Hold a Hammer for a single blocking gem on a clear goal. Use Shuffle the moment the board dries up. Because every level is solvable without spending, you can treat boosters as a convenience, not a tax. For move-by-move strategy, see the tips page and the how-to-play guide.